Please note that the copy function is not enabled for this field.
If you wish to
modify
existing outcomes, please copy and paste the current outcome text into the Update field.
LOGIN
CREATE ACCOUNT
LOGIN
CREATE ACCOUNT
MY TRIALS
REGISTER TRIAL
FAQs
HINTS AND TIPS
DEFINITIONS
Trial Review
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been endorsed by the ANZCTR. Before participating in a study, talk to your health care provider and refer to this
information for consumers
Download to PDF
Trial registered on ANZCTR
Registration number
ACTRN12625000296437
Ethics application status
Approved
Date submitted
27/03/2025
Date registered
14/04/2025
Date last updated
14/04/2025
Date data sharing statement initially provided
14/04/2025
Type of registration
Prospectively registered
Titles & IDs
Public title
Therapeutic Dragon Taming: the effectiveness of a therapeutically applied Dungeons and Dragons group program in a community mental health setting - a randomised controlled trial.
Query!
Scientific title
Therapeutic Dragon Taming: the effectiveness of a therapeutically applied Dungeons and Dragons group program in a community mental health setting - a randomised controlled trial.
Query!
Secondary ID [1]
314056
0
Nil
Query!
Universal Trial Number (UTN)
Query!
Trial acronym
Query!
Linked study record
Query!
Health condition
Health condition(s) or problem(s) studied:
depression
336803
0
Query!
anxiety
336802
0
Query!
complex trauma
337017
0
Query!
Condition category
Condition code
Mental Health
333468
333468
0
0
Query!
Depression
Query!
Mental Health
333296
333296
0
0
Query!
Psychosis and personality disorders
Query!
Mental Health
333295
333295
0
0
Query!
Anxiety
Query!
Intervention/exposure
Study type
Interventional
Query!
Description of intervention(s) / exposure
The 8-week intervention consists of a game of Dungeons and Dragons that was specifically adapted for maximum therapeutic benefit and has elements of cognitive behavioural therapy infused into the game. There are 3 main means that elements of CBT are delivered during the game sessions.
1) Psychoeducation and social skills training are embedded into the storyline. For example, participants will practice communicating with specially designed characters and will be given guidance and feedback regarding their interactions.
2) The game structure will mimic elements of exposure in social anxiety treatment. Subjective Units of Discomfort Scale (SUDS) ratings will be used before, during and after each game to demonstrate to participants how their distress levels will drop over the time that they have participated in the game.
3) Teachable moments will be used throughout the game sessions. Participants will be asked to reflect on what other characters might be thinking and feeling, and to notice how they are behaving. This allows for further exploration of CBT principles.
The structure of the overall program is as follows:
Dungeons and Dragons Intervention group
Session 1 includes introductions, safety planning, discussion of group rules, psychoeducation about unhelpful thoughts, a full explanation of how role-playing games work and what to expect in the group. The participants will then practice gameplay so that they are more familiar with the structure of the game.
Sessions 2-7 include the core content of the group with the following structure:
- First 10-20 mins- Introductions, safety measures, SUDS ratings, relevant feedback and information provided.
- The next 1-1.5 hours- game play with the core content of the group.
- Final 15-30mins- feedback, psychoeducation and de-roling. De-roling refers to a process whereby it is ensured that participants have completing shifted out of their fictional character and back into their everyday life.
Session 8 includes the final role play encounter, participants strengths are reflected to them and certificates are distributed. Participants will complete outcome measures and a satisfaction survey. Participants are asked for verbal feedback about their participation in the group and they are provided with information about how to play Dungeons and Dragons in a social context.
The PI will be the Primary Facilitator for all the Dungeons and Dragons intervention groups. This role is termed “Primary Facilitator” as the role requires the individual to both run the game and facilitate a clinical intervention group. A co-facilitator will be chosen from a pool of eligible mental health clinicians. The role of co-facilitator will be as follows:
- Play their own character alongside the participants so they can provide in-game assistance to the participants.
- Assist the primary facilitator with providing important observations of the engagement and mental state of the participants.
- Be available to assist a participant if they needed to step out of the game for any reason which allows the primary facilitator to continue running the group.
Each intervention group will be made up of the following:
a) 6 research participants
b) 1 primary facilitator
c) 1 co-facilitator
Query!
Intervention code [1]
330636
0
Treatment: Other
Query!
Comparator / control treatment
This active control group will experience the social aspects of a focused leisure activity in the presence of others but will not experience the psychoeducation and principles of CBT that are embedded in the role-playing board game intervention.
Session 1 includes introductions, safety planning and discussion of group rules/expectations. The participants will choose board games to play from a selection provided. The board games used will be commonly played and commercially available board games that require collaboration. Examples of this include Monopoly, Pictionary and Cranium. They will replicate the experience of playing board games in a social setting (hence social board game group). Participants will be allowed to play the games for up to a total of 2 hours, including the introductions and safety planning.
Sessions 2-8 includes a brief check-in with participants at the start and safety planning when needed. As for session 1, they will be offered board games to play from the selection available for up to a total of 2 hours including the brief check in at the start.
The PI will be the Primary Facilitator for all the board game control groups. A co-facilitator will be chosen from a pool of eligible mental health clinicians. The role of co-facilitator will be as follows:
- Play board games with the participants.
- Assist the primary facilitator with providing important observations of the engagement and mental state of the participants.
- Be available to assist a participant if they needed to step out of the game for any reason which allows the primary facilitator to continue running the group.
Each control group will be made up of the following:
d) 6 research participants
e) 1 primary facilitator
f) 1 co-facilitator
Query!
Control group
Active
Query!
Outcomes
Primary outcome [1]
340872
0
Change in self-reported Social Anxiety
Query!
Assessment method [1]
340872
0
Lebowitz Anxiety Scale (Liebowitz, 1987).
Query!
Timepoint [1]
340872
0
Baseline and immediately at the end of the week 8 group session.
Query!
Secondary outcome [1]
445311
0
Change in self-reported symptoms of depression
Query!
Assessment method [1]
445311
0
Beck Depression Inventory (Beck, 1996).
Query!
Timepoint [1]
445311
0
Baseline and immediately at the end of the week 8 group session.
Query!
Secondary outcome [2]
445312
0
Change in self-reported symptoms of trauma
Query!
Assessment method [2]
445312
0
Post Traumatic Stress Disorder Checklist for DSM5 (PCL) (Blanchard et al., 1996).
Query!
Timepoint [2]
445312
0
Baseline and immediately at the end of the week 8 group session.
Query!
Secondary outcome [3]
445313
0
Change in self-reported self-esteem
Query!
Assessment method [3]
445313
0
The Multidimensional Self-Esteem Inventory (MSEI) (O’Brien & Epstein, 1988).
Query!
Timepoint [3]
445313
0
Baseline and immediately at the end of the week 8 group session.
Query!
Eligibility
Key inclusion criteria
1) Participants will have an open encounter with an eligible community mental health service in SLHD.
2) Be aged between 16-65 yrs old.
3) Capable of providing informed consent.
5) Parental/Guardian consent in the case of 16 and 17-year-olds.
6) A basic level of English comprehension.
7) Participants will be required to own a ‘smart’ mobile phone or computer with Wi-Fi / internet connection.
Query!
Minimum age
16
Years
Query!
Query!
Maximum age
65
Years
Query!
Query!
Sex
Both males and females
Query!
Can healthy volunteers participate?
No
Query!
Key exclusion criteria
1) Participants experiencing psychiatric symptoms that constitute an acute level of risk at the time of referral.
2) Unable or unwilling to be respectful in a group setting.
3) Unable or unwilling to commit to 8 consecutive weeks of attendance.
4) Unable or unwilling to refrain from using alcohol and/or substances prior to participating in the group.
5) A cognitive deficit that would interfere with the participant’s ability to participate in the group.
Query!
Study design
Purpose of the study
Treatment
Query!
Allocation to intervention
Randomised controlled trial
Query!
Procedure for enrolling a subject and allocating the treatment (allocation concealment procedures)
Allocation is not concealed
Query!
Methods used to generate the sequence in which subjects will be randomised (sequence generation)
Simple randomisation using a randomisation table generated by Matlab
Query!
Masking / blinding
Open (masking not used)
Query!
Who is / are masked / blinded?
Query!
Query!
Query!
Query!
Intervention assignment
Parallel
Query!
Other design features
Query!
Phase
Not Applicable
Query!
Type of endpoint/s
Efficacy
Query!
Statistical methods / analysis
A linear mixed model approach will be used to examine significant changes in anxiety scores pre-post as a function of intervention/control group assignment. Individual participants (first level analysis) will be nested in weekly participation groups (second level analysis). Variables at the first level will include age, gender, time (pre/post), intervention group (intervention or control) and the interaction between these two variables. The nesting of participants within specific weekly participation groups will be specified through a random effect for the group-level structure (Level 2).
Query!
Recruitment
Recruitment status
Not yet recruiting
Query!
Date of first participant enrolment
Anticipated
1/05/2025
Query!
Actual
Query!
Date of last participant enrolment
Anticipated
28/04/2028
Query!
Actual
Query!
Date of last data collection
Anticipated
28/07/2029
Query!
Actual
Query!
Sample size
Target
60
Query!
Accrual to date
Query!
Final
Query!
Recruitment in Australia
Recruitment state(s)
NSW
Query!
Funding & Sponsors
Funding source category [1]
318562
0
Government body
Query!
Name [1]
318562
0
NSW health
Query!
Address [1]
318562
0
Query!
Country [1]
318562
0
Australia
Query!
Primary sponsor type
Government body
Query!
Name
NSW Health
Query!
Address
Query!
Country
Australia
Query!
Secondary sponsor category [1]
320961
0
University
Query!
Name [1]
320961
0
University of Technology Sydney
Query!
Address [1]
320961
0
Query!
Country [1]
320961
0
Australia
Query!
Ethics approval
Ethics application status
Approved
Query!
Ethics committee name [1]
317161
0
Sydney Local Health District Ethics Review Committee (RPAH Zone)
Query!
Ethics committee address [1]
317161
0
https://www.slhd.nsw.gov.au/rpa/research/
Query!
Ethics committee country [1]
317161
0
Australia
Query!
Date submitted for ethics approval [1]
317161
0
23/09/2024
Query!
Approval date [1]
317161
0
13/02/2025
Query!
Ethics approval number [1]
317161
0
2024/PID02278
Query!
Summary
Brief summary
The primary objective of Therapeutic Dragon Taming is to evaluate the effectiveness of an 8-week therapeutically applied Dungeons and Dragons group intervention (relative to a social board-gaming control group) for consumers of adult and adolescent community mental health services at improving self-reported symptoms of social anxiety, as measured with a validated instrument. The secondary objectives are to compare changes between intervention groups in depression, self-reported trauma symptoms and self-esteem (measured with validated questionnaires). In addition, drop-out rates between the Dungeons and Dragons intervention group and the board-game control group will be compared, and written feedback provided by participants relating to their experience of the intervention will be considered.
Query!
Trial website
Query!
Trial related presentations / publications
Query!
Public notes
Query!
Contacts
Principal investigator
Name
140210
0
Dr Poppy Watson
Query!
Address
140210
0
University of Technology Sydney, 100 Broadway, Sydney, NSW 2007
Query!
Country
140210
0
Australia
Query!
Phone
140210
0
+61 435755721
Query!
Fax
140210
0
Query!
Email
140210
0
[email protected]
Query!
Contact person for public queries
Name
140211
0
Poppy Watson
Query!
Address
140211
0
University of Technology Sydney, 100 Broadway, Sydney, NSW 2007
Query!
Country
140211
0
Australia
Query!
Phone
140211
0
+61 435755721
Query!
Fax
140211
0
Query!
Email
140211
0
[email protected]
Query!
Contact person for scientific queries
Name
140212
0
Poppy Watson
Query!
Address
140212
0
University of Technology Sydney, 100 Broadway, Sydney, NSW 2007
Query!
Country
140212
0
Australia
Query!
Phone
140212
0
+61 435755721
Query!
Fax
140212
0
Query!
Email
140212
0
[email protected]
Query!
Data sharing statement
Will the study consider sharing individual participant data?
Yes
Will there be any conditions when requesting access to individual participant data?
Persons/groups eligible to request access:
•
Anyone
Conditions for requesting access:
•
No requirements
What individual participant data might be shared?
•
De-identified individual participant data:
•
All outcomes data
What types of analyses could be done with individual participant data?
•
Any type of analysis (i.e. no restrictions on data re-use)
When can requests for individual participant data be made (start and end dates)?
From:
At the end of the study
To:
No end date
Where can requests to access individual participant data be made, or data be obtained directly?
•
Data repository:
Data will be made available on open science framework osf,io
Are there extra considerations when requesting access to individual participant data?
No
What supporting documents are/will be available?
No Supporting Document Provided
Results publications and other study-related documents
Documents added manually
No documents have been uploaded by study researchers.
Documents added automatically
No additional documents have been identified.
Download to PDF